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Facebook Voice Chat Using Vivox

By Chatrooms.NET - 2009-11-16

Over the next few weeks, the Facebook social network's tens of millions of users will begin to be able to have high-quality voice conversations.

The new Vivox voice chat system for Facebook will allow any user to start a conversation with anyone on their friends list. The service will also be available to third-party developers who want to integrate voice into their applications.

The new technology is not being offered by Facebook itself, however. Instead, it's from Vivox, a Boston-based company that provides the integrated voice service for virtual worlds like Second Life and EVE Online, and which already has more than 15 million users worldwide.

The service, which is currently in closed beta, will allow Facebook users to have high-fidelity conversations with anyone on their friends list. Each user, however, will have to download Vivox's plug-in. But once installed, the service works almost seamlessly with Facebook, and is intended for everything from one-to-one chat to large group discussions.

Further, even non-Facebook users will be able to participate, as Vivox plans to offer free dial-in numbers that will allow anyone to call into an existing conversation, much as is possible today with call-in phone conferences.

Perhaps more importantly, according to Vivox co-founder Monty Sharma, the company is making its technology available to any third-party Facebook application developer, meaning that almost any app, from games to utilities, can have a voice component.

For now, it's not clear how many of Facebook's users will choose to adopt Vivox's technology, and for the time being, at least, Facebook is not involved in any way in promoting the new service. But while some people may decide that they don't want to use a tool that requires a plug-in, many others may well find that it's worth the trouble in order to be able to easily start a conversation that rivals, or even betters, phone call quality.

Other options have included Equals' Party Line, which offers group chat for up to five people, and, of course, a work-around like Skype.

Vivox argues that its technology rises above anything else available today because of its scope and scalability. For one, the Vivox system has been proven on services like Second Life and EVE Online, and is about to be built into a series of online Electronic Arts games, beginning with Command & Conquer 4 Tiberian Twilight, and has been shown to support thousands of simultaneous users on a single channel. Further, the company said that because it already has more than 15 million users, it doesn't anticipate any problems handling the flood of new users that could come when the Facebook system is rolled out.

There are millions of people who play social games from developers like Zynga, Playfish, and others, and together the segment makes up one of the largest on the social network. But because social gaming is largely asynchronous, meaning users don't have to be online at the same time to enjoy playing games against each other, voice chat may not present as much utility.

Over time, as people spend more and more time on Facebook, there may well be an opportunity for social game developers to launch more engaging games that are built around longer session times, and which might work well with voice chat.

At Vivox, no one is expecting that tens of millions of users will immediately start using its voice chat technology. But the company is aware that it will likely see a significant spike in usage, and is ready to handle it when it comes, said co-founder Sharma.



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  • Facebook Voice Chat Using Vivox - Over the next few weeks, the Facebook social network's tens of millions of users will begin to be able to have high-quality voice conversations.
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